He's called, er, Chico.Ĭhico begins the game busting through the Mexican border and cruising into LA looking to make a life (and a lot of money) for himself as a gangster. Still, at Gameloft has come up with its own name for its lead character. It's okay too to borrow the five-star wanted meter approach and changeable radio stations in vehicles – after all, we can't think of a better way to deal with in-game music or a visual indicator of how much trouble you're in with the police.īut also nicking GTA's art style seems a bit cheeky. Sure, lifting GTA's sandbox approach, mission-filled city, car jacking and violence is fair enough. Perhaps shaking a fist at it for good measure. We can easily picture that company's head honcho, Sam Houser, booting it up on his phone then incredulously spitting his Starbucks all over the screen. Gangstar 2: Kings of LA does little to pretend it hasn't lifted most of its ideas and a lot of its style from the famous Rockstar series. After all, someone needs to be keeping happy a vast audience who enjoy nothing more than crushing policemen under the tyres of their car and punching prostitutes in the face. Grand Theft Auto is still yet to come to mobile phone, so you can hardly be surprised that the likes of Gameloft are releasing games that are remarkably similar to it, along with I-play ( Car Jack Streets), and THQ ( Saints Row 2).
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